The “No move” card, Prisoners and changing out the “Replace Any” card

In the last post we covered the effects of the "replace any" card and why we plan to remove it from the final game. In this post we’ll cover some of the new cards we’re thinking of trying. In addition to this though we also have issues that have come up in play testing: the … Continue reading The “No move” card, Prisoners and changing out the “Replace Any” card