Although we've been quiet on the blog, there has been a lot of hard work behind the scenes. Play-testing and refactoring above all! We had some great games and each one brought new insights. We'll be documenting these in a new set of blog posts and the first change is one of the biggest: switching … Continue reading To Hex or Not to Hex…
In the last post we covered the effects of the "replace any" card and why we plan to remove it from the final game. In this post we’ll cover some of the new cards we’re thinking of trying. In addition to this though we also have issues that have come up in play testing: the … Continue reading The “No move” card, Prisoners and changing out the “Replace Any” card
We had some great discussions last week after the playtest kit launch (check it out here - we'd love feedback!). But there's no substitute for playing the game ourselves. Thanks for Nico and Kerrie for a fun spin of the chips - see the photos below! The game was 3 player on our custom printed … Continue reading Playtest Dry Run
Creating a new tabletop game with the game mechanics of go!